Hello and welcome back to my blog. Today we’ll be working on the lighting and rendering of my 3d asset.
First thing’s first. Lighting. On my last project I had a bit of trouble with some over-exposed lighting, so I’d like to try to avoid that this time.
I also messed around a bit and considered adding a plane with a cloth like texture for decoration, but this was scrapped.
Overall I added in two photo-metric lights and one omni light. The lighting looked pretty dynamic following this.
So with that, I think it is now time I rendered.
This time it will be a little different however as I also would like to create an animation to show off the different layers of the build.
Animation
The animation of the object will be as follows. I am aiming to have it sort of spin round and go through the different layers. Starting from the wireframe, right through to the finished composition with textures.
The only thing I really needed to add was another texture to stand in for the wire frame other than that I just hid the textures to get the shot for the unpolished version of the sword.
I rendered out 3 different shots: