Part 5 Scene Assembly

We’re on the home stretch now with Scene Assembly- Part 7ish I believe of our pipeline. Scene assembly is what it exactly sounds. Bringing together all of the components into one nice max file.

Most of the assets were given to us, so it was just a matter of merging in a load of different files and arranging them suitably.

I moved grass textures around to frame the boarder of the game board, merged in the background, in our case the ‘sky dome’ and the sand. Then I ordered the layers so as not to have the chest drop poke through the floor.

After all of that, this is what my layers looked like.

layers visible in max

layers visible in max

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